Class 12 Fall 2026 Draft Slides
Class 11 Fall 2026 Slides & Video
Sound comes back around two minutes in but nothing particularly substantive appears to have been lost….
Class 10 Fall 2026 Slides & Video
Class 9 Fall 2026 Slides & Video
Class 8 Fall 2026 Slides & Video
Class 7 Fall 2026 Slides & Video
Class 6 Fall 2026 Slides & Video
Class 5 Fall 2026 Slides & Video
Class 4 Fall 2026 Slides & Video
Class 3 Fall 2026 Slides & Video
Class 2 Fall 2026 Slides & Video
Class 1 Fall 2026 Slides & Video
Welcoming the Fall 2026 IP Law Cohort
For the last few years IP Law has been the main legal intersection to A.I. There were others to be sure, but intellectual property law seemed to be first and foremost field of legal engagement. In the present moment, privacy, labour, environmental, political, ant-trust and even existential concerns are gathering significant momentum, focus and overwhelming […]
Simulated Without Consent: Trajekt, Player Likeness, and the Limits of Canadian IP Law
Baseball has become one of the most data-rich sports on the planet. Over the last decade, the amount of publicly available player data has exploded, and, in my opinion, that’s a big part of why the sport has grown the way it has. Fans aren’t just watching games anymore, they’re analysing spin rates, launch angles, […]
A New Challenger Approaches: Is Copyright Appropriate for AI Generated Assets in Video Games?
In my free time, I enjoy experimenting with video game development, and a large part of making a video game is collecting different assets to be used as the base components. Assets include music, models, textures, animations, sound effects, and artwork. These are all integral, and copyright protected, components of what makes a video game […]


Copyright & Social Media
Communications Law